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Faraway
By Catch Up Games
- 2 to 6 players
- Ages 10 and up
- About 25 minutes
- Complexity 2 out of 5, easy to learn
What do the pawns mean?
- Complexity 1 out of 5, light and breezy
- Light and breezy. Learn it in a minute and play straight away, like Dobble or Sushi Go!
- Complexity 2 out of 5, easy to learn
- Easy to learn. A few rules, easy to teach at the table, like Ticket to Ride or Carcassonne.
- Complexity 3 out of 5, think it through
- Think it through. Some planning a few turns ahead, like Catan or Pandemic.
- Complexity 4 out of 5, plenty to think about
- Plenty to think about. Longer rules and real strategy, like Scythe or Terraforming Mars.
- Complexity 5 out of 5, a real brain-burner
- A real brain-burner. Deep and demanding, best with players who already know the game.
£17.00In stock
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Welcome to Alula, a mysterious continent with ever-changing geography, shaped after the rhythm of the seasons. Beyond the Sea of Mists lies the mysterious continent of Alula. Roam across the land in search of its secrets, meet its inhabitants and list its wonders in order to gain more fame than your opponents. Throughout a game of Faraway, you will play a row of 8 cards in front of you, from left to right. These cards represent the regions you will come across while exploring the lands. Characters on these cards will grant you victory points if you later fulfil the… conditions they demand. At the end of the game, you walk back the same way, scoring cards in the opposite order you played them. There lies the heart of the gameplay. Throughout the game, the cards you play will serve both to set new objectives, and to meet the ones you played previously. Each turn, you play a card from a hand of 3. Then you pick a new card from a face-up river. As play is simultaneous in Faraway, you must take into account a clever priority system in all of your choices – being last to pick a card leaves you with fewer options and often less profitable choices for the next turns.





