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Doggerland
By Super Meeple
- 1 to 4 players
- Ages 14 and up
- About 90 minutes
- Complexity 4 out of 5, plenty to think about
What do the pawns mean?
- Complexity 1 out of 5, light and breezy
- Light and breezy. Learn it in a minute and play straight away, like Dobble or Sushi Go!
- Complexity 2 out of 5, easy to learn
- Easy to learn. A few rules, easy to teach at the table, like Ticket to Ride or Carcassonne.
- Complexity 3 out of 5, think it through
- Think it through. Some planning a few turns ahead, like Catan or Pandemic.
- Complexity 4 out of 5, plenty to think about
- Plenty to think about. Longer rules and real strategy, like Scythe or Terraforming Mars.
- Complexity 5 out of 5, a real brain-burner
- A real brain-burner. Deep and demanding, best with players who already know the game.
£45.00In stock
Tracked delivery, free on orders of £65 or more. 14 days to change your mind. Delivery and returns
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Doggerland was a landmass that connected Great Britain to mainland Europe that disappeared under the North Sea after the last ice age. Humans lived on these fertile lands where multiple resources and animals were found. In Doggerland, you play a clan at around 15,000 BCE. Your goal is to expand your clan in order to leave a trace of its existence for centuries to come. Players increase their population, make crafts, paint murals in caves, raise megaliths for the gods, and (most of all) survive the rigors of the seasons. To do this, they explore the surrounding territory and adapt… to the resources at their disposal. The territory differs in each game, thanks to modular tiles. Each round, players program their actions, then carry them out. These actions vary, based on available resources, abundance or scarcity around their villages, and also based on the actions of other players. As time passes, resources run out, and clans must migrate to find what they need for their development and survival. In each clan, there is a leader who brings bonuses, and a shaman who allows powerful and unique actions thanks to knowledge and magic. After 6-8 seasons, the clan with the most points wins.




